Hi.
So have an issue. I created small test project which generate standard mesh cubes with Physbody and simple animation.
this is what i have
video start from 10 second.
I have extremely huge FPS drop-down with quite simple scene (GLES3). Intel Ci7 6700K , nvidia gtx 1070.
So question: Is it something with Godot 3d render or i do something wrong ?
Uploaded better video.
every cube generated with
material.albedo_color = Color(randf(), randf(), randf(), 1)
material.metallic = randf()
material.roughness = randf()
instanced and removed after left camera viewport. Cubes also removed after 20 seconds if never appeared in viewport.