Here is the goal: I have created sprites where my character has a two frames of "jump preperation" before the airborne sprite. After hitting jump key, I want the character to stay on the ground for the 2 frames of jump prep and then perform the jump.
I was thinking that the AnimationTree node would come in handy, but all of the guides that I've that use AnimationTree uses a sprite sheet that they put into a regular Sprite node as opposed to using an AnimatedSprite node that imports frames as individual images.
Is there any way to do what I'm trying to do with AnimatedSprite Node?
Unfortunately AnimationTree doesn't seem to recognize animations in AnimatedSprite node, it only takes things from AnimationPlayer.
I'm not totally married to using AnimationTree for the task, but the visualization that it offers looks neat.