After a long time, I finally have a new build of my game uploaded.
I recorded a new play through:
<iframe width="560" height="315" src="https://www.youtube.com/embed/-Hl-Gvojj_Y" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
The game is playable at https://aeternuxolus.itch.io/knights-path in browser and it can also be downloaded.
Notable changes for anyone who has played it before:
The next action made by the enemy is now displayed, so defensive abilities have more value.
Danger level is now shown as a number and reflects how like you can get ambushed, and such.
I also added a command feature, that lets you use skills and items.
There's also a shop now that you can spend the coins that you earn from battle.
I also added attack cards that aren't part of the sword/spear/axe trinity.
Clicking on a card name will show more details about the card.
@organicpencil - I actually found out that my code wasn't working the way I wanted after reading your feedback. Ambushes shouldn't have been happening so much, so that's definitely fixed now. I actually thought that I replied to your comment back then, so I'm really sorry for that. Thank you for the feedback, it helped a lot!
I'm currently working on a tutorial and also improving how things are explained in general.
Any feedback is appreciated, thanks!