Hey,
i added a module for android and need to build the export templates.
It exits with this error:
Compiling ==> thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
In file included from thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp:16:
In file included from thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h:20:
thirdparty/bullet/LinearMath/btAlignedObjectArray.h:39:10: fatal error: 'new' file not found
#include <new> //for placement new
^~~~~
1 error generated.
I checked google and found some issues on github mentioning this. But the solutions there didn't help me.
Version of Godot is 3.0.6-stable. So i tried to set android_stl=yes but i just get the same error. Which makes sense because the header file isn't there with this option, because there is no <new> header in the stl. Or maybe i get this option wrong.
So i hope that you guys have some help for me to build the export templates i need.
Greetings,
Schorsch