Hi All
I have a shoot function and a super shoot function, the idea is shoot normally until a bar is full and the shoot 6 bullets at once.
basically I get LAG... I think it's the in range or the way I'm adding them like they are single bullet and not a collection (i don't know how to do collections yet in GODOT).
Anyone that can help will be thanked most vigorously, no but seriously it would help along since I'm mid jam.
func shoot():
var b = Bullet.instance()
b.start($Gun.global_position, rotation)
get_parent().add_child(b)
func super_shoot():
for i in range(6):
var b = Bullet.instance()
b.start($Gun.global_position, rotation + i)
get_parent().add_child(b)