Hi,
I created my own Godot module and can use it from within the editor. Now I would like to export, but since I technically build a custom version, it says "export templates for this platform are missing".
How do I create an export template? I'm on a Mac, and for now, I would like to create a macOS application.
There are instructions here on how to build for macOS, and it allows me to successfully create the corresponding Godot editor binary, but I don't know how to create the export template so I can actually create the application using the module I created.
It says I can use misc/dist/osx_tools.app, but that's technically a folder and I can't even select it in the "install from file" dialog.
Edit: I also tried the dialog under "custom package" but that asks for a .zip file and not a .app folder.
Edit 2: I also tried to build for android, and according to the documentation ", "You don’t even need to copy them, you can just reference the resulting file in the bin\ directory of your Godot source folder, so that the next time you build you will automatically have the custom templates referenced."
However, even after choosing the two APKs, the export button is still greyed out.
