I'm warping my mouse to a player tile origin. This works fine but, the mouse position does not update immediately.
It takes several, _process(delta), cycles to update. Is this a bug or am I doing something wrong
print(get_global_mouse_position().x)
Input.warp_mouse_position(get_viewport_transform() get_global_transform() Player[Block].position)
_process(delta)
print(get_global_mouse_position().x) # same position as above ??