Hi, rookie's issue's here. I recently started follow tutorial for 'your first game' (http://docs.godotengine.org/en/3.0/getting_started/step_by_step/your_first_game.html ) the problem accured out of nowhere, cus I strictly followed to what described.
extends Area2D
export (int) var speed
var screensize
func _ready():
screensize = get_viewport_rect().size
func _process(delta):
var velocity = Vector2()
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
else:
$AnimatedSprite.stop()
position += velocity * delta
position.x = clamp(position.x, 0, screensize.x)
position.x = clamp(position.y, 0, screensize.y)
So, this is the code. What is wrong with it, because when game is executed character do not move as expected? When I press ui_left or ui_right nothing happens, when I press UP or DOWN characer starts to move up and down, but verticaly(as if I pressed up+left).