@magarcan said:
Do you know if are there any reason for not to support .blend format? Would be nice to avoid all this...
As far as I know, the biggest problem with the .blend
format is that it changes a lot from version to version of Blender. One of the biggest problems is the following:
(copied from the Blender Dev source site)
Blend-files can be different when stored on different hardware platforms or Blender releases. There is no effort taken to make blend-files binary the same. Backward and Forward compatibility is maintained during loading a blend file into Blender.
Which makes it very hard to support .blend
files directly.
That said, there is the official Godot Blender native exporter add-on, though right now it is experimental and in development. Hopefully with time it can make it much easier to move game files from Blender to Godot.