How i can set rotation axis and pivots (anchor point) from the bodys in hinge joint?
In bullet-physics in c++, can i set the axis over the method "setAxis" or over the construktor but how i can set here the axis?
In the documentation from godot is written that must manuelly set, but how?
How can i set the offset position from body one and two?
Is there exampleprojetcs or tutorials for it?
PS: I found out how it works.
Close this thread.
Best regards
Garfield583