You're walking along and come across a stack of boxes. You decide to summon your inner hulk and run and smash through the stack, sending boxes flying everywhere.
I want to do this in Godot. I want to make a KinematicBody2d slam into a stack of RigidBody2Ds with the subsequent physics interactions. As it is right now, all of my experiments result in my KinematicBody2D stopping against the RigidBody2D. Even better, if I spawn a RigidBody2D on top of my KinematicBody2D, the KB2D gets pinned in place and can't move.
Any tutorials that address this? Or am I thinking about this all wrong?