(Apologies if I've done something obviously wrong.)
I've set up a simple scene that displays the Godot mascot in the middle of the screen. When I run this from within Godot it shows the icon, however when I download it to the Xbox One (appropriately signed) it shows the splash screen, but then just a blank screen afterwards. If I install the same UWP app on my Windows 10 machine it shows up correctly.
I've also tried:
Downloading the "2D Physics Platform Demo (Rigidbody)" onto the Xbox (as I've seen YouTube demos of it working) and I can hear sounds when I jump etc, even though the screen's blank after the splash screen so the program's running.
Generating the appx under Linux, then signing it in Windows, and that's the same. (That one was a bit of a shot in the dark, just in case it was something weird with my Windows setup.)
I'm not sure what magical incantation I may be doing wrong - any advice?
Thanks for any help,
Groves.