@Samael said:
I achieved the desired effect by scaling. I hope in the future in Godot there will be all sorts of effects.
I'm glad you were able to get a result that works for your project. :smile:
Has nobody ever asked such a question and this effect is not implemented in Godot?
I do not know for sure, I imagine it's been brought up before. A quick google search shows there is at least some interest.
Probably the issue preventing 3D motion blur also effects making 2D motion blur.
That said, it may not be a bad idea to make a feature request/proposal issue for 2D motion blur, since as far as I can tell there is no open issues on the repository for 2D motion blur. (There is just the issue I liked above, which as far as I can tell, seems to be for 3D projects)