@GarromOrcShaman said:
Agree, I personally like tilemap and grid map for level design. probably because I'm more into arcade-like games than realistic games. For realistic games, yeah, that would be great but let's be honest, Unity's terrein editor is good for experimenting but in practic useless. This is where Unreal excel.
Your view on Unity terrain is not the reality, you can be against Unity saying that but you've got no objectivity and this discredits you a lot.
There is many mmos games on Steam using Unity terrain, also lot of mobile games uses Unity terrain.
Or some AAA game like Recore using terrain :D (one of the best action gameplay i enjoyed a lot)
@GarromOrcShaman said:
For realistic games, yeah, that would be great but let's be honest, Unity's terrein editor is good for experimenting but in >practic useless. This is where Unreal excel.
You made my day lol
Before comparing make some research and we'll talk more perhaps.
I disagree with Unity license and pricing, but unlike many people here i'm not fanboy of Godot, Unity or UE4 and i can recognize the strength they have.
You seem very late to what is doing and their last progress with HDR pipeline or multi threaded job system :D
You can see how good and smooth frame rate Unity can do for real time archi viz
It's a good plugin, but i prefer directly included in the editor and native C++, with LOD also.
I know what i can quickly create and craft with Unity and what limitation Godot has.
We can talk all the day about Unity terrain and plugins :)
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What is disappointing is Godot editor has more official 2D tool than 3D official Tools included,
that's not good for those working on 3D.