@emo10001 said:
@MagicLord ....I'm just gonna come out and say it. Whether you mean to or not, most of your posts on this board have a pretty negative lean to Godot. There are times I wonder why you're even trying Godot. Granted I don't read every post you make, but it seems rare when you have anything positive to say about Godot. It ALWAYS seems like any time any progress is made with the engine, you come on with "Unity does this better. Unreal does this better. Godot lacks in this...."
We know it does. Then engine is young. You do not seem patient for Godot to grow. Waiting 8 months from 3.0 to 3.1 alpha and still focusing on "Godot doesn't have grass...etc...etc...etc"....is not being patient. Unreal engine is 20 YEARS OLD! Unity is 13 YEARS OLD! Version 1.0 of Godot only came out 4 YEARS AGO! It's 3D capabilities are even YOUNGER! You can't expect Godot to become as mature as Unreal or Unity in 8-9 months.
I like Godot a lot, but I don't consider myself a fanboy. I welcome constructive criticism. But going on and on about how it doesn't compare to other engines...it really getting old. And honestly...it's not constructive anymore.
Constructive criticism is NOT the same as just plain criticism. Saying "A is better than B, because A can do this and B cannot"....is NOT constructive criticism.
That's my opinion...I'm sure you'll disagree (others might too as well).
Anyway...have a great day :smile:
-emo
You are reading a discussion where you are not involved, don' t you have some game project to work on instead of reading and responding to a long discussion between me and @AceDragon (someone i really appreciate) ?
We can tchat on the forum as we want , why do you need to come on discussion between @AceDragon and me ?
Both of us didn't want to let away the discussion, but we finally agreed and found each have a different vision of what are the fundation tools. Perhaps my vision of fundation tools is too high level for Godot or not appropriate for open source.
I found it was finally a good discussion with @AceDragon , nothing negative and it was finally constructive.
So why are you coming to the discussion without reading the last posts, you are the only one finding it negative ? :o
Are you trying to rise some flame war in the discussion again ? :/
I really don't want to discuss the subject again with you, it was cool with @AceDragon, that's it.
*
About UE4, some people must accept it will always stay a AAA 3D engine and quality, for PC and high end consoles and for the bigger studios, while it is also constantly growing.
I find comparing Godot and UE4 is like comparing apples and potatoes, both are adressed to different people and have very different goals.
I have many prototype projects in Godot (VR, 2.5D, 3D and terrain mesh fps, tools , plugin ... ) and tried many things, many are on Github, so people should check before making assumptions.