@TwistedTwigleg said:
We should also be able to visualize in Godot the whole armature hierarchy, it will become a must need feature to make characters advanced plugins such as customizable characters.
I totally agree. It is one of the things in Unity I really miss. It also makes adding things like multiple weapons types (for example: multiple swords that all use the same animations) way easier.
Yes, i want to attach all weapons to armature, position and rotate them to the appropriate position, and have a weapons script that will display the selected weapon and hide the other weapons, that script also could select and play the specific animation for the selected visible weapon.
Perhaps with code we can attach to armature as we want ( i must check it ) , but to get the weapon to the right position and rotations with code values will be lot of fail and retry, while it's so much easy when it's possible to adjust it visually in the editor.