Is there a method how to disable real-time shaders display in the working window of Godot?
Click on where it says [perspective], then activate Display Unshaded.
[perspective]
Display Unshaded
This is for Godot 3, btw. You didn't specify so I'm assuming you are on latest stable.
@Megalomaniak said: Click on where it says [perspective], then activate Display Unshaded. This is for Godot 3, btw. You didn't specify so I'm assuming you are on latest stable.
Thanks for the answer, for 3d mode it works. But is there a similar method for 2D?
hmm, yeah I'm looking at the platformer 2D demo project and can't find anything equivalent, sorry.