@Ace Dragon said:
Has anyone yet documented the performance regression from earlier versions to report to the issue tracker? The 2D platformer demo does not have micro-stutter on my machine in a 3.1 alpha build, so we also need to know if it's specific to certain setups or hardware.
Reduz and the other devs. can't fix anything related to performance if they aren't aware of it. The alpha period is the perfect time to report any and all known issues.
All indie 2D games i played runs very smooth on my PC (Iconoclast, the messenger, Ori, hyper light drifter, Axiom verge)
There is two Godot official demos : RigidBody and Kinematic
*** 2D RigidBody demo (Godot 3.1 alpha 1)
- func _integrate_forces(s):
- set_linear_velocity()
*** 2D kineamtic demo (Godot 3.1 alpha 1)
- func _physics_process(delta):
- move_and_slide
Both demos have noticeable lags in full screen and windows mode.

Ok, i found something :
1) re started PC and launched the 2D Kinematic demo, it was smooth.
2) stop the game, launch the game again , the game has noticeable lags.
3) close Godot, launch Godot again
4) launch the 2D Kinematic demo, it is laggy.
5) Close Godot and launch it again, launch the game as many times as you want, there is noticeable lags
I confirm i re started the PC again, the first time the demo runs smooth, when i stop and launch 2D demo again there is very noticeable lags.
There must be something with windows or Godot data cache, or something related that is not reset or cleared.