I have a mesh with 3 materials.
I want to render the 3 materials in a specific order, which is:
material a over material b. and render material c as normal.
For over means that material a is always render on top of material b.
And material c should render as normal, which means material a will not over material c.
It is possible in godot?
or is there any render queue equivalent in godot?
Thanks