Hi, I have an object in a scene that has a sprite. Other objects may walk on top of it, however when they do so I want them to become semi-transparent so they do not occlude the underlying object. Is it possible to achieve this with CanvasItemMaterials and layering sprites on different z_index values?
...if I do have to resort to shaders, could someone give me a pointer on how to approach this? My knowledge of shaders is limited to the very basics.