I tried the way it should work and no baking seems to show.
Yeah, I made an example scene and not only does the baking not show, it also does not seem to matter nodes are children of the NavMesh either. Baking a MeshInstance and/or Gridmap shows nothing in the editor.
Also, in the same example scene I made a Gridmap and I could only navigate a agent around on the first tile, regardless of whether or not there was Navmeshes assigned to each tile, or the entire Gridmap was baked using a NavMesh (or any combination of the two). Baking also seems to ignore any MeshInstances, no matter how close or far they are from the player (nor whether or not they have Navmeshes assigned).
I guess Navmeshes are broken right now?