Hey.
I've been trying to compile Godot 2.1.4 or 2.1.5 (sources pulled off github) export templates for Android on Windows 10 but with little success, even after following Godot's compilation guidelines. I've installed the Android SDK and both the NDK that can be installed via the SDk's package manager as well via manual online download. And, no matter at which i point the global environment variable ANDROID_NDK_ROOT, and further excluding any PyWin32 accelerated compilations, scons always displays the following.
Via powershell:
PS C:\Users\User\Desktop\godot-2.1> scons platform=android
scons: Reading SConscript files ...
MSVC not detected, attempting Mingw.
- could not detect gcc.
Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.
No valid target platform selected.
The following were detected:
Please run scons again with argument: platform=<string>
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.
And even after installing the mobile development extensions for visual studio, which i'm pretty sure are for Windows mobile not for android, i still get the following:
Via x86_x64 Cross Tools Command Prompt for VS 2017:
C:\Users\User\Desktop\godot-2.1>scons platform=android
scons: Reading SConscript files ...
No valid target platform selected.
The following were detected:
windows
Please run scons again with argument: platform=<string>
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.
This is where the ANDROID_HOME variable points to:

And this is where the ANDROID_NDK_ROOT points towards:

Can someone kindly give me a hint here as to why scons refuses to detect Android Studio's compilers?