Week six of programming. It's been a really productive week and I've made heaps of progress on the game. It's crazy how much more I can get done when I don't have work.
All maps are now implemented into the game and it's possible to travel between them all, although some maps still need some serious work. The story campaign for this game is going to be a simple journey across the lands to battle and defeat each of six elemental elders, and the player will be given a lot of freedom to complete the battles in whichever order they wish. As all six elders are now in the game it's technically possible to complete it if I set the initial level for my character high enough.
Over the past two days I've completed the code for recruitment of new characters and the ability to save the game through the menu. I'm currently halfway through experience gain and levelup and it's coming along really well. Next up will probably be a little bit of battle ui cleanup and fixing a couple of little bugs I've noticed creep their way in.
My original plan was to have a demo up by New Years and while the game will probably not be in a playable state by then, I'm reasonably confident I'll be able to have a demo ready for basic testing by this time next week. If I manage to get it ready by then I'll add a link here for anyone who wants to check it out.
Until next week!