Hi,
I'm trying to build a game with a library written in C and C++. I have access to the library, but I'm not allowed to expose the code. I've done this on Android using NDK to build it to .so binary. Is there anyway I can do the same on Godot?
I know Godot supports C++. Can I include C as well? I've read a few threads talking about C++ support isn't fully functional. Is it still the case now?
In short, can I write portion of my game in C and C++ on Godot? and possibly apply some mechanism so that portion is hard to reverse engineer? (binary would work)
Thanks