Dear all, I would like to know if there is any physic handler to pick, lift, move, drop the rigid body in Godot 3D?
If not, is there any idea to implement such physic handler?
Thank you.
You could parent as child to your player character the object you want to pick, and give it gravity =0. And un parent the object , give it it's initial mass and gravity when you press a key to let the object or if the objects hurts something. Try google there is lot of code examples.
Thank you. Can you give me some keywords?