Hi there,
I exported a model as "model-col.dae" , Godot doesn't seem to generate some collision mesh. I tried to add a ConvexCollisionShape collider child node of model mesh, but my player passes through the model.
It is this bug ? https://github.com/godotengine/godot/issues/4591
You have to name that way the object inside blender, not the file. You can always add it later using this button
@skind said: You have to name that way the object inside blender, not the file. You can always add it later using this button
Thanks mate. In Blender tree view, name it "floor-col" and Godot will generate collision as intended.