Hey community, it's been a while since I posted something here.
Anyway... long story short, while searching for a cryptocurrency that could be used for games monetization, I stumbled upon Nimiq.
What sets Nimiq apart from other cryptocurrencies? It allows a web game to connect to the blockchain to receive/send transactions directly from the web browser without any third party app or extension. So, yes Nimiq is what I was looking for, because there are no payment processor fees and no middleman.
Godot games exported to HTML5 can embed the Javascript library, and make calls from GDScrip
Native games can use a RPC client library to connect to a RPC server and process payments. Godot already supports C# and there is a library for that programming language currently in the review process.
There are PRs also for Swift, Python, and Ruby in review.
BTW, if anyone has experience with any of those programming languages feel free to review them and make any suggestions ?
Also, feel free to ask me anything about integrating the Nimiq blockchain in your Godot games ?
Full disclosure: For those libraries currently under review, I'm the author of three of those implementations.