Hi, I'm trying to make a platformer in Godot 2.1.3 and my tile is somewhat broken:
this is how it is set up before exporting to tilemap (in xml)

this is how my rigid body player has defined its collision:

and this is how its acting in-game:

this is the xml of the tilemap
Please help, I tried making the tilemap again and again, even in different formats than xml, but none of that worked