Hi everyone. Thought it'd be a good time to finally post about my game, A Murder's Echo.

A Murder's Echo is a point-and-click game and a homage to the film noir mystery moves of yesteryear. In AME you play as Frank Kully, a down-and-out private detective with a penchant for bourbon and brunettes. Kully's just closed a case - the usual husband with a mistress and suspicious wife gig - and decides to return to the office before calling it a night. A ringing telephone and a chance conversation with a flamenco dancer from his past interrupts these plans and heralds the start of another job...
As Kully, your investigation will take you all over Union City, a rain-soaked metropolis where everyone and everything is a shade of grey. Your interactions and decisions echo through the storyline, ultimately shaping how things turn out for our hard-boiled anti-hero.
The story in AME is presented as a series of single-screen, isometric levels depicting some locale in the city. The levels are filled with objects that the player can interact with using Kully's five senses (touch, taste, smell, sight, and sound). Investigating the level will give the player clues (and hopefully some fun dialogue) and advance the story.


