Is there anyway to read mouse input motion, not buttons? I want to use it to rotate my player in 3D. I really just need the command and what parameters it accepts ofc...thanks if anyone can point me in the right direction.
Yes, this is possible. The linked code uses two nodes (one for pitch, one for yaw) as to make the math simpler, but it effectively works as a standard mouse-look camera like the one you'd use in a FPS.
seems like a lot of code for something so simple(rotate_y in my case)...is there no other way to read mouse motion....I really do not know that is why I am asking.