Another video. I now implemented "ropes" (or chains, how you like) via RigidBodies and PinJoints. Initially these got out of control when a 15t ship began to pull at them. Then I increased the mass of the rope parts (RigidBody) significantly (one rope now consists of 10 parts with 75kg each) which let the inertia damp its movements. To compensate, I reduced the gravity on rope parts accordingly.
Naturally, I also increased the RigidBodies damping parameters. But that alone didn't help.
Interesting topic. Perhaps I will post an example project about 3D-ropes/chains.
Video link:
https://youtube.com/watch?v=zlSAmqv03gw
