Hi Bishop,
Many thanks for your backup. To make it short, let's say this is the first model I build from scratch, so I try to take care of it :)
....more detailed (small)parts of the ship should be separated from the main part of the ship and in Godot setups for them LOD....
Really interresting, could you give more details about this please (and yes, we already talked about LODs), because, I feared the LOD could be really different once the mesh would be " game ready ",
....also try offset edge slide
Really sorry, I don’t understand (English is not my mother tongue and GG translate only returns stupidities)
.....and bevel edges on some parts...this is in the hardsurfacing very useful.
Well, I’m not easy with the bevel tool, i already made some tries but it was a pure disaster. But it is a good reason to practice. Without wanting to abuse of your time, could you show me where you think a bevel operation could be necessary ?
And thanks for the tip, this will be usefull
EDIT : Subsidiary noob question : Actually side thrusters and wings are planned to rotate duringf landings/takeoffs (will post an animation draft asap), what could be the best choice for nodes+scripting in Godot : KinematicBody, or RigidBody and why?