Hello everyone, I've been working on 2D with godot since version 1.0 was still a beta, and have always used grid based sprite sheets to do characters animations. But since Im now working with characters of about 512pxx512px for assets in 4K/1080p, regular grid based sprite sheets of 2048x2048 or 4096x4096 tends to leave a LOT of empty space unused if in some frames the characters dont occupy much of its 512x512 frame
Is there a way to do characters animations getting the frames from an AtlasTexture or creating an Image Group Export?
I know that engines like Unity can do this, I saw this on a video of GDC of how they created the animations of Ori and the black forest and exported the frames to an AtlasTexture instead of a grid because of the wide variety of sizes of Ori frames the space was used a LOT better on one texture.
Thanks in advance