Well, in the interest of adding something to Godot, would it be a bad idea to create say, a node that can take a font file, read out the 2d vector data to a mesh, and have plugin parameters that allow you to basically add a stack of operations to do on the font in order to make a "3d text style" for 3d menu items? This would add the option of having 3d text you could animate or apply materials to, and should support localization and language options already in godot. 2d menus aren't too hard to work with, but I can probably name off more than a handful of games that have 3d text menus. Wouldn't be a bad feature if Godot had it, right?