Hi
I'm creating a 3D FPS template based from my current project. The idea is that to create a simple fps game, anyone can take the controller asset from the assetlib and just drag&drop it in a scene.
The controller has to be basic, but it handles an extensible weapon system that anyone can easily add his own custom weapon.
What this asset does:
Camera as 1st person view
Separate data model for the player's attributes (life, speed, powers...)
Collision management with a kinematic body
Walk, jump, climb ladder and fly. Fixes bugs related to slopes.
Move with moving grounds, platforms, elevators. Fixes bugs related to descending ground by sticking the controller to it.
Weapon system including firearms, beams, flamethrower, laser&spark, rockets & grenades
Shield feature. Optional.
Automatic regeneration of the shield (à la Halo) and ammo. Optional.
Spatial sound system
Basic impact effects like explosion, fire and poison
What it does not contain in-the-box:
3d models
sounds
specific features like items, skills or powers
HUD. It's a separate asset.
Before I post it in the Godot assetlib, I'd like to ask you what feature do you expect or need from an fps controller.
But as I see the concept, the controller should stay small and uncluttered, but extensible with other compatible assets. Ideally someone should be able to install this asset and a couple of other ones to get extra weapons, enemy bots, a HUD, special powers, inventory, etc. And with a minimum of configuration, a game is ready to play. But thanks to the nature of Godot, it is possible to customize it completely (like climbing walls, close-combat gameplay, infiltration gameplay...).
So, what features do you wish to see in this asset?