It's not as common as it used to be, but yes, this is something to consider.<br id="null"><br id="null">For instance, the old Voodoo line of cards (3Dfx) had a limitation where the only textures they would support would be ones whose dimensions were a power of 2. So if you tried to feed a texture into them that was 512px to a side, you'd be good to go. But if you tried to use a 480x320px image as a texture, they would choke on it and it wouldn't display correctly.<br id="null"><br id="null">Today, these limitations take the form of ridiculous mega-texture style resolutions, and the Voodoo power of 2 limitation is pretty much gone. So as long as you aren't using some absolutely insanely high-resolution images, you should be fine.