@SuryaSel Unplayable, eh? Haha, okay. I've got configurable controls in now and uploaded a new build.<br><br><h2>Sept 15th Build - Configurable controls & analog gamepad support</h2>https://rossgrams.itch.io/gunpods-vagabond<br><br>Yay, now you can set the controls to whatever you want. Boy did stinking gamepads make that five times as complicated! :P I changed the default action keys for player 1 to Z, X, C, and V, which seems to be semi-standard for indie games these days. Players 2 and 3 I just set to use gamepads by default so they won't conflict with anything. If you want to do multiplayer with the keyboard you'll have to switch things around so the keybindings don't overlap. There's still some polishing to be done on the controls menu functionality, you can turn on multiple buttons, it doesn't consume the input properly, you can't customize the joystick deadzone, etc., but it works. Hopefully by next week I'll have it more polished. <br><br>Also, support for analog joysticks on a gamepad is done. I started this to try and work around Godot bugs, but it was high time I did it anyway. I'll probably have to tweak how turning with a joystick works, it's a bit twitchy, but it's quite nice having analog control for your thrust. <br><br>Also fixed those few other things you guys mentioned here: Fixed the errors and occasional crashes on exit from the Sampleplayer, added "Back to Menu" buttons on each instructions menu page, and since I changed player 1's keys, there's no longer any problem with the switch button on linux. That was actually a bug on windows, it calls the comma key "Colon" for some reason. I reported that on github, so hopefully it will be fixed, or I can fairly easily work around it. <br>