Hi all!When trying to use NORMALMAP in a 3D fragment shader I get some weird effect. On a sphere (for a planet) when I load the normal map through the shader I don't see any visible effect in height, but it makes a weird effect with a curved specular reflection at the poles. If I raise the NORMALMAP_DEPTH, reflection seems to be shifted (west) and I still do not get a sense of height. All this seem to work perfectly if I just use a standard fixed material though. Any idea?I have found one other person at least who had the exact same issue as I did:
I Also made an imgur album to show exaclty what I have as issue: http://imgur.com/a/GkKTi(I originally asked this on reddit but did not get any feedback. I asked as well on the IRC chat without success. I also have opened a quesiton in the Q&A.)