HI, I'm back!During my holidays I was busy preparing a pack of tiles to be used in a gridmap. Since the task is quite new for me, I spend some time in attempts to make a mesh library. And I don't know if it's a limitation of the gridmap, but only MeshInstances seem to be imported in the gridmap. And even if I group multiple meshes under a spatial node, the meshes are splitted again. It looks like I can't have tiles made of multiple meshes. Did some of you already a 3d tileset for gridmap with average complexity? Sure that a tileset made of only planes and textures works well, like in the 3d platformer demo, but it's usually not enough in a real game. Do you have some tips to share?If needed, I can share the blend scene that I want to convert in a gridmap library.