Hey, guys! I want to ask something about my game. When I made some TextureButton in my scene, the first one is working fine. The rest is simply an unclickable buttons.I connected the button by GUI.This is my code:[code]extends TextureFrameonready var tab = 1 func process(delta): if tab == 1: get_node("layer/prev").hide() get_node("frame/1").set_hidden(false) get_node("frame/2").set_hidden(true) get_node("frame/3").set_hidden(true) elif tab == 2: get_node("layer/prev").show() get_node("layer/next").show() get_node("frame/1").set_hidden(true) get_node("frame/2").set_hidden(false) get_node("frame/3").set_hidden(true) elif tab == 3: get_node("layer/next").hide() get_node("frame/1").set_hidden(true) get_node("frame/2").set_hidden(true) get_node("frame/3").set_hidden(false)func on_back_pressed(): get_node("/root/global").goto_scene("res://game/ui/title-screen.scn")func on_prev_pressed(): tab = tab - 1func on_next_pressed(): tab = tab + 1func _ready(): # Called every time the node is added to the scene. # Initialization here set_process(true)[/code]