Hello,<br /><br />I'm trying to create a module in C++ and I would like to call a function with a specific name and its arguments from a C++ method.<br /><br />In this method, I've got the GDScript and the CanvasItem for which this script is defined, but I cannot figure out how to use the "GDFunction::call" method provided in gd_script.h. Note that the script function I'm trying to call is non static.<br />I manage to list all the functions available for the GDSCript, but I cannot get any relevant GDInstance required to call the "call" function.<br /><br />Is there any way to perform such function call more easily ?<br />or else is there any way to get a relevant GDInstance* to use the existing GDFunction::call method ?<br /><br />Thank you by advance ...<br /><br />(already posted in the editor plugin category, but this place seems more relevant)