Hello everyone. My story is an old one =)
I started coding when I was 14 years old (I will be 51, this year) and some of my early programs where graphic related. That includes 3D stuff, back in the days when there were almost no 3D applications and we had to code everything from scratch.
I graduated as a graphic designer but I mainly do 3D, photo-retouching, infographics animation, and coding (graphic stuff, mainly scripts and plug-ins).
I mainly use Affinity Designer, Affinity Photo, Photoshop, After Effects and Cinema 4D. But I also got curious into trying Blender.
And, since I had a few personal projects brewing for quite a while now, I started looking into some game engines. Looked at Unreal, but my machine just can't cope with it (and I want to keep it, as long as it is working fine). Downloaded Unity and it looked fine.
But after downloading Godot, I kind of liked it better. Mainly because I'm inlove with Python and GDScript is very pythonesque :)
So, in my (not many) spare times, I decided to start dealing with Godot.
That means that I will have lots of questions. So, bare with me ;)