[quote author=dkrey link=topic=13592.msg15749#msg15749 date=1460627289]Just tried the latest revision - inside godot and exported. The framerate in the catacombs is alright , but the sandbox is still choppy. For some reason it gets better if I walk to the left.[/quote]Is that the area with all the enemies or the pit with the zombie target just before that?[quote]Also the debug window is full of this message "ERROR: canvas_item_add_triangle_array: Condition ' ps % 3 != 0' is true. AT servers/visual/visual_server_raster.cpp: 3740I hope this helps.[/quote]I was looking into that yesterday as well, and did some testing with help from Megalomaniak. After a little bit of research, it appears that another message from GLES shows up when there is a texture somewhere with size set to 0, 0. I suspect this might be related to the canvas_item_add_triangle_array calls, but I'm not sure. I'm going to have to find this texture and fix it. [quote]Btw. the death animation is genius :D[/quote]Haha, thanks.